Skip to content

SQOWOPZ // ARCHIVE

Marrow

  • Marrow // locomotion and IK tests

    Marrow // locomotion and IK tests

    Getting a character to walk, run, and jump is essential. I built a basic system for faceless, exaggerated models and then pushed it to test foot inverse kinematics in Godot. It works. Mostly. This builds the base before any game idea takes solid form.

    Read

  • Sqowopz // scope creep is real

    Sqowopz // scope creep is real

    AI made adding features cheap. That made deciding what the game is the only expensive part. BDL and Overmass are locked at scope; Overmass gets the polish from here.

    Read

  • Sqowopz // how this started

    Sqowopz // how this started

    How some guy with no code background ended up building games in Godot. AI as the missing teammate, scope creep as the architect. The first Sqowopz devlog.

    Read

More from the same operator: Josoka — AI-written health blog.